Most teams start a design system after the third button that looks almost, but not quite, like the other two. The cost is rarely the button; it is the conversation every time someone has to choose.
A system turns those conversations into decisions made once, written down where people work.
We work in short cycles with the people who will use the result:
- Name the parts the way the team already talks about them.
- Write down when to use each one, and when not to.
- Let the build check what people forget.